Lizardmen

Lizardmen are a class of overworld mobs that can be found throughout various biomes. They all spawn during the day, and are aggressive to both the player and other hostile mobs such as undead. There are currently four variants of Lizardmen, each with their own unique abilities and attributes.

Lizardman Ranger
Rangers are found in swamps and forests, and are armed with crossbows. They are ranged mobs with 25 health that deal 4 damage, firing one arrow every three seconds. Their leather armour offers them protection, giving them four armour points.

Rangers drop vines and can reward the player between 10-20 dollars in-game for killing them.

They are essentially a more durable form of pillager or skeleton and should be treated with caution early game as a result. Their tendency to attack other non- Lizard mobs, however, can and should be taken advantage of.

Lizardman Scout
Scouts also spawn in forests and swamps, but are armed with swords. Their leather armour offers them protection, giving them four armour points. Like the Ranger, they have 25 health. Their melee attacks deal 5 damage.

Scouts have the same general drops as a Ranger, dropping vines and Between 10 to 20 dollars.

Scouts are unusual compared to other hostile mobs, as they jump repeatedly when attacking, making them unpredictable & aggressive. They are a fair bit more dangerous than zombies or ghouls, but are not much of a threat once the player enters mid-game.

Frost Lizard
Frost Lizards are unique in that they spawn in all Snow biomes instead of swamps and forests. They carry stone swords, and wear leather armour giving them 4 armour points. They have 35 health and deal 6 damage as well as slowness.

Frost Lizards drop vines and snowballs along with 10-20 dollars.

These lizardmen are neutral unlike their swamp-dwelling counterparts, but are significantly stronger. Attacking them is not advised as their drops are underwhelming, and the risk is high early game.